Yes or No Wheel
Spin for a yes or no answer. The two equal segments give each answer the same chance, and labels make the result clear.
Entries (2)
How to use Yes or No Wheel
Start with the two answers and spin. You can replace them with your own pair of choices.
- Start with the two default answers, YES and NO.
- State a question that genuinely has two acceptable outcomes.
- Spin once and read the answer. Leave both entries in place for repeated independent draws.
- To include Maybe, add it as a third entry before spinning.
Give it a try
Choose whether to try a new game, take a break, or add one more activity.
What happens when you add Maybe?
The default wheel has two entries, so Yes and No each have a 1-in-2 chance. Adding one Maybe entry gives each of the three answers a 1-in-3 chance. It does not leave Yes and No at 50% each. Duplicating an answer changes the total: two Yes entries and one No entry give Yes two chances out of three. Check the actual list rather than assuming the title fixes the odds.
Use a binary answer for small choices
Try questions such as ‘Should we play one more round?’ or ‘Should I try a new drawing prompt?’ If your question really involves several activities, use Decision Wheel and list those activities instead. This tool returns a random answer; it does not evaluate evidence or recommend which outcome is better. For repeat Yes/No picks, keep automatic winner removal off so both answers remain available.
Useful to know
Are yes and no equally likely?
Yes, with the two default entries each answer has a one-in-two chance.
Can I add maybe?
Yes. Add a third entry called Maybe; all three entries will then have equal chances.
Each entry is equally likely. See how random selection works.