Prize Wheel

Choose from a list of prizes for a classroom activity or casual giveaway. Clearly explain your rules before spinning.

StickerStick…Bonus pointBonuspointSmall giftSmallgiftTry againTryagainChoose a prizeChoosea prizeMystery rewardMyst…reward

Entries (6)

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How to use Prize Wheel

Add the actual rewards available. Each segment is equally likely; duplicates increase the chance of that label.

  1. Replace the examples with the rewards actually available.
  2. Explain eligibility, duplicate entries, and any Try again outcome before spinning.
  3. Use one entry per reward or stock unit, according to the rules you have agreed.
  4. Spin, record the selected reward, and remove it if it is no longer available.

Give it a try

Classroom rewards, party games, and informal prize draws.

Example: represent the stock you have

For three stickers and one notebook, enter Sticker three times and Notebook once if each stock unit should receive an equal chance. Sticker then has three chances out of four. Remove the selected entry after each award so the list follows the remaining stock. If you enter only one Sticker and one Notebook, the initial chances are instead equal regardless of inventory.

A prize picker is different from a winner picker

This wheel chooses the reward label; it does not choose a participant unless you enter participants instead. Use Wheel of Names for the person draw, then use this page for the reward if your activity needs both. Result history is a session convenience, not a tamper-proof record. The tool is not a certified lottery service, and its random selection does not establish compliance with promotion rules.

Useful to know

Can I use this for an official lottery?

This tool is not a certified lottery or regulated giveaway system. It simply selects one entry at random.

Each entry is equally likely. See how random selection works.

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Guides for this tool

Explore practical guides for your next activity